EFFECT OF ANAGRAM GAMES IN ENRICHING STUDENT'S VOCABULARY AT SMP ADVENT 2 MEDAN

NOVIKA TAMBA (2023) EFFECT OF ANAGRAM GAMES IN ENRICHING STUDENT'S VOCABULARY AT SMP ADVENT 2 MEDAN , SKRIPSI, UNIVERSITAS PRIMA INDONESIA

ABSTRAK
This study aims to see how effective the anagram game technique is in enriching the vocabulary
of Grade VIII students at SMP Advent 2 Medan at the school in 2023. anagram is a game that
researchers found to make it easier for teachers to create fun learning methods and achieve the desired
results. , this research is a experimental conducted on two classes where one class consists of 23 students,
so a total of 46 students were taken and divided into two groups, namely the experimental group and the
control group. Data collection was carried out through pretest, treatment and post test objectively. This
type of research uses a descriptive, homogeneous and normality research system by giving short stories
and then testing through multiple choice, then done on a sheet of paper that can be taken from the table,
based on this research the test results have been obtained with an average pretest score of 65.65, and an
average post test score of 79.57, so you can see a significant difference in the game experiment,
between the pretest and post-test, t(df=23) = 0.715 at p = 0.000 lower than 0.05. succeeded with 100
percent success in directing students to acquire new vocabulary quickly. Thus the use of this anagram
game is one way that can be used by teachers as a learning guide in enriching student vocabulary
JURNAL
KATEGORI JURNAL Jurnal Nasional
TAHUN JURNAL 2023
VOLUME JURNAL 4
NOMOR JURNAL 1
NAMA PENERBIT Jurnal Ilmu Sosial ,Humaniora dan Seni (JISHS)
NOMOR ISSN/ISBN 2963-5802
LAMAN PENERBIT (URL) https://jurnal.minartis.com
LAMAN ARTIKEL (URL) https://jurnal.minartis.com/index.php/jishs/article/view/1081